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AI Insights · Timothy · July 2024

Top 5 Trivia Games on iOS in Europe, Q2 2024

In Q2 2024, the top 5 trivia games on iOS in Europe showed varied performance in terms of downloads, revenue, and active users. Discover the detailed metrics and trends for each app.

Top 5 Trivia Games on iOS in Europe, Q2 2024

In Q2 2024, the top 5 trivia games on the iOS platform in Europe showcased diverse performance metrics. Here’s a detailed look at how each app fared based on data from Sensor Tower.

Elevate - Brain Training Games experienced fluctuations in both downloads and revenue. Downloads started strong at around 10K in early April but dipped to a low of approximately 6K in late April, before recovering to 8.3K by the end of June. Revenue peaked at $51K in the second week of April, gradually declining to around $32K by mid-June, with a slight uptick to $40K in the final week. Weekly active users saw a high of 75K in early April and stabilized around 65K towards the end of the quarter.

Kahoot! Play & Create Quizzes demonstrated strong and consistent performance. Weekly downloads surged from 48K at the beginning of April to a peak of 94K in early June, settling at 79K by the end of the quarter. Revenue followed a steady upward trend, starting at $29K and reaching $37K in mid-June. Active users increased consistently, from 370K in early April to a peak of 470K in June, before ending the quarter at 422K.

QuizDuel! Trivia & Quiz game saw varied performance across different metrics. Downloads peaked at 42K in late April but saw a decline to 21K by the end of June. Revenue showed fluctuations, peaking at $33K in early June before dropping to $26K by the end of the month. Weekly active users remained fairly steady, hovering around 240K throughout the quarter.

GeoGuessr experienced significant growth in downloads, which started at 27K at the beginning of April and surged to 66K by mid-June. Revenue showed a similar trend, peaking at $29K in late April before stabilizing around $22K towards the end of the quarter. Active users increased from 80K in early April to a high of 134K in mid-June, before settling at 94K by the end of June.

Peak - Brain Training maintained a steady performance throughout the quarter. Downloads remained relatively stable, starting at 4.8K and ending at 3.9K. Revenue saw a peak of $20K in late April and a low of $14K in mid-June. Active users hovered around 150K for most of the quarter, with a slight dip to 141K by the end of June.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024